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Encounter Tables

Encounter tables from real D&D campaigns — shared by Dungeon Masters using Quill. Clone any table to your library.

Coastal Encounters
d8·1–8

Salt air and strange tides. Roll when the party travels along the shore or investigates a seaside settlement.

Forest Encounters
d8·1–8

Strange things lurk beneath the canopy. Roll when the party strays from the trail or camps overnight.

Dungeon Encounters
d10·1–10

The deeper you go, the worse it gets. Roll when the party enters a new room or lingers too long.

Tavern Events
d6·1–6

Every good adventure starts at the tavern. Roll when the party settles in for the evening.

Road Travel Encounters
d10·1–10

The road between towns is rarely uneventful. Roll once per day of travel or when the mood needs stirring.

Urban Encounters
d8·1–8

City streets are full of opportunity and danger in equal measure. Roll when the party explores or runs errands.

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