Changelog

What's New

Features, improvements, and fixes shipped to Quill.

New Feature

DM Style Quiz — What Kind of DM Are You?

A 14-question scenario quiz that maps your DMing instincts across four axes — Story Authority, Structure, Focus, and Mode — to reveal your DM class and subclass. Sixteen distinct results with descriptions, strengths, blind spots, and an axis breakdown. Share your result on X, Reddit, or save the card as an image. Every result has its own page with social previews. No account required.

New Feature

Explore Quill — Cross-Feature Discovery

The No TPK Challenge and Class Quest pages now surface a row of Explore Quill cards at the bottom, linking to other Quill features. Each card shows a title, short description, and a hover-reveal link. Helps players and DMs who land on one tool find the rest of the app.

Improvement

No TPK — 10 Score Tiers & Artificer

Party CR scoring now spans 10 tiers instead of 7, with finer granularity in the mid-range: BBEG's Nightmare, Legendary, Heroic, Elite, Solid, Tavern Ready, Struggling, Shaky, Cannon Fodder, and TPK Incoming. Artificer is now a selectable class with its own subclass tile.

Improvement

Class Quest — Go Back

You can now step back through Class Quest beats to change a choice before seeing your result. Each go-back undoes the previous answer and restores the exact score state, so your final class is always accurate.

Improvement

Class Quest — Six Choices Per Beat

Every beat in Class Quest now presents six distinct options instead of four, giving a wider range of personality signals and sharper class differentiation across the 12 PHB classes.

Improvement

Class Quest & No TPK — Class Background Art

Each D&D class now has its own background scene on result and subclass picker cards. A wide dark fantasy illustration — Sorcerer in a crackling arcane chamber, Ranger in a moonlit ancient forest, Warlock before an eldritch portal, and so on for all 12 classes — renders behind the card with a dark overlay. The result card on the Class Quest share page and the subclass picker card in No TPK both use the class-specific art.

Fix

Class Quest — Audio & Transition Fixes

Fixed a bug where unmuting audio after starting a quest with sound off would not trigger playback. Fixed a visual flicker on the transition from the final question to the results screen.

New Feature

Class Quest — Two New Stories

Two new Class Quest stories are now live. The Last Stand drops you into a frontier village on the edge of an ancient swamp as darkness crosses the tree line — nine beats of heroic fantasy with a siege-arc structure. The Hollow Dark sends you to a village that has gone silent, not asleep — a philosophical horror investigation where the threat turns out to be older and stranger than expected. Each story has its own cover art, ambient audio, and results track. Three stories total, all free.

Improvement

Class Quest — Story Page Cover Images & Audio

Each Class Quest story page now opens with a full-width cover image header — the quest art bleeds behind the title with a gradient overlay so text stays readable. The card overlaps the header for a layered feel. Audio has been tuned per story: The Last Stand uses a night forest ambient with a battle theme on results, The Hollow Dark uses a dungeon underground track with dark horror on results. Ambient tracks now fade out and back in at each loop boundary instead of hard-cutting.

New Feature

Class Quest — D&D Class Finder Quiz

Discover your D&D class through a story-driven narrative quest. Nine beats of branching choices, each weighted across all 12 PHB classes. Your previous choice shapes the next scene's opening text for a cause-and-effect flow. Per-beat ambient music with crossfades sets the mood as you play. Share your result with a custom OG image card — copy the link, post to X, or download the image. No account required.

Improvement

No TPK — Scoring, Design & Share Overhaul

No TPK has been significantly improved since launch. Scoring is rebalanced — your weakest pick now applies a steeper penalty, subclass synergies are more meaningful, and Party CR has a tighter ceiling and floor. The UI got a full visual polish pass: textured result cards with corner accents, a redesigned hero, smoother transitions, and consistent leaderboard styling. Social sharing now includes X, Reddit, a downloadable portrait card, and shareable URLs with per-result OG images. The leaderboard rows are clickable links to share pages.

New Feature

No TPK — Party Builder Game

A new community mini-game on the Quill community page. Roll random D&D classes, pick subclasses, assign party roles, and compete for the highest Party CR on a global leaderboard. Five rounds, two rerolls, no account required. Your weakest pick counts double, so every roll matters.

Improvement

Community Nav & Landing Page Carousel

The community nav dropdown is now a two-column grid with tool buttons and clearer labels — easier to find Class Quest, No TPK, and the community galleries at a glance. The landing page hero now rotates through six UI showcases highlighting different Quill features, giving new visitors a better sense of what's inside.

Improvement

Timeline Visual Overhaul

The campaign timeline got a full polish pass. Entry type icons now appear on timeline dots, session markers render as full cards, and entries alternate in a zigzag layout. Drag reorder is optimistic for instant feedback. New arc rename dialog, delete confirmations, and a "Remove from arc" option in the entry menu. Hidden entries collapse into compact bars with an unhide button. The public shared timeline now matches the DM view with the same alternating layout and arc grouping.

New Feature

Advanced Item Properties

Loot items now support identification, cursed status, charges with recharge rules, item categories, damage dice, AC bonuses, magical bonuses, DM-only notes, source references, and tags. Unidentified items show a mystery name to players until revealed. Cursed items display a DM-only warning badge. The item form organizes advanced fields in a collapsible section so simple items stay simple.

New Feature

Player Sharing Hub

A new page in the Tools sidebar that shows everything you can share with your players — session recaps, tavern tabloids, handouts, player polls, and the campaign timeline. Each card explains what the feature does and links directly to where you can use it. No more digging through menus to remember what's shareable.

Improvement

Feature info buttons on every page

Every section in the navigator sidebar — Cast, Lore, and Tools — now has an info button in the header row. On desktop it shows a descriptive label like "What is Party Inventory?" or "How the Timeline works". Tap or click to get a quick explanation of the feature and what you can do with it.

New Feature

Timeline Filter, Search & Export

Find and share your campaign history. Filter timeline entries by type with toggleable pills, search by title or body text, and export your full timeline as Markdown or a dark-themed PDF grouped by arc.

New Feature

Public Timeline Controls

Two new settings in the Share Timeline panel let you control how your public timeline appears. Toggle auto-generated entries on or off to show only the moments you created manually, and switch between your custom drag-reordered layout or chronological session order.

Improvement

Timeline Drag Reorder

Drag entries to reorder them within arc sections. Grab the handle that appears on hover (or use the always-visible grip on mobile) and drop to reposition. On touch devices, use the Move up / Move down options in the entry menu. Your custom ordering is preserved across session debriefs.

Improvement

Inline Timeline Insertion

Add entries exactly where they belong. Hover between any two timeline entries to reveal a quick-add button, or use the persistent links at the top and bottom of your timeline. The inline form uses the same type picker and fields as the main form, and automatically places your new entry between its neighbors.

Improvement

Timeline Entry Types

Your timeline entries now have character. Choose from eight entry types when adding to your timeline — Note, NPC Intro, Death, Revelation, Milestone, Location, Backstory, and Alliance. Each type gets its own icon and color on the timeline. A new arc group field lets you organize entries into named story arcs with autocomplete from your existing groups.

Improvement

Session Prep Redesign

Beat prep got a visual overhaul. Each beat type now opens with a featured hero card — combat shows encounter difficulty and creature avatars, social highlights your cast and talking points, exploration tracks checklist progress. The rest of your prep tools appear as a responsive tile grid with atmospheric background art. Tap any tile to open its full section in a slide-in panel. Same tools, better layout.

New Feature

Loot & Item Tracker

A full inventory system for your campaign. Add items manually, import via CSV, or generate loot with a weighted-random generator that respects rarity tiers. Every item tracks name, description, rarity, type, weight, value, damage, AC, charges, attunement, and tags. Assign items to characters, manage attunement slots, and track party currency. Treasure staged in scenes flows into the party inventory when revealed. Your companion sees the full party inventory for context-aware suggestions. Scroll: 50 items, Tome: 200, Grimoire: unlimited.

New Feature

Item Image Generation

Generate painted item art for any inventory item. The prompt system automatically enriches your item name with category-aware framing and rarity-appropriate visual cues — common items look simple and grounded, legendary items radiate supernatural energy. 48 seed items come with pre-generated art. Scroll and Tome tiers.

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